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Message BCart about DW?

edited December 2013 in Game Talk
So, I was talking in SK chat about how overpowered DW is, and I was hoping we could mass message BCart right before the round ends. I think we have tried something like this before, but perhaps this time it might work if people actually do it. Until then, what does everyone suggest as a "balanced" DW.

I would think 25% offense, -50% goons, -10% pop.
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Comments

  • It used to be about that. Was still probably the best pt to play for a good player then too. It's just hilarious how good it is now.
  • edited December 2013
    Its redunk how fast a dw kd can go from borderline too much offense, to serious AT problem (right sky?)
  • sky meant to do it though lol, HEY I WILL DISBAND ALL MY LDS TO MAKE GOONS GUYS SO I CAN HAVE FUN
  • edited December 2013
    naw i think dw should be

    25% offense -90% goons - 40% pop and does not start with goons researched
  • Yeah there's a bit of a difference in that case, he disbanded all his defense and just made them into goons. He did that a few rounds ago too, so did another huge DW that made like 300k or something and started going nuts.
  • If its so good why isnt evryone playing it

    I still see way too many fws
  • We killed all the DWs.
  • If its so good why isnt evryone playing it

    I still see way too many fws
    All the dws get ktd in first war.
  • FW was an excellent planet type this round with the extra explore, they were able to turtle whore better and keep up in land where normally they would of fallen behind.

    DW tons of people went they are just all dead now as they are by now every round.
  • I like dw the way it is

    It gives a choice of game style other than turtling for 3weeks until u get tfs

    The way terra is now is more op it has no disadv so long as u have enough scis
  • Terra has been pretty overpowered for a few rounds now too, but still overshadowed by DW. FW's never been bad really. It's really good this round for several reasons. And with all the DWs pretty much dead, there's really nothing to challenge huge explore turtles anymore.
  • +25 offense, -5%pop and fdc 75% and goons -20% at most...
  • Theres really only 3 viable pts

    Bcart should buff the others

    Dw is just fine u guys kill them anyway before 3weeks whats the problem

  • Huge problem... theres no way to stay safe anymore. Modern DW has ruined the equilibrium of SK, theres really no way to combat DW other than to turtle till they die in war.

    SK was better when you had MT having a good start, DWs and such catching up, then TF/FW/Mount busting out with TFs.

    Now its just: DW, more DW, more DW... some random turtle that suddenly finds himseld alone in the universe.
  • But dw are so few percentage wise at the end of the round so they must be underpowered
  • Theres really only 3 viable pts

    Bcart should buff the others

    Dw is just fine u guys kill them anyway before 3weeks whats the problem

    Have you seen what a dw does if it survives past 2-3 weeks? I'm reminded of lee or noobster a few rounds back all a sudden busting out with 400-500k goons over night...or meadows busting with what 300k goons last round? Sky this round with 200k, or a couple rounds ago with his huge amount.

    No matter what you do with the way dw is set up you can never truly be safe from even a competent player on a dw if they want you broken they can do it. The longer you wait on killing dws in the current environment the scarier they become.

    Now on only 3 pts being viable I disagree, theres the big three in my opinion FW (end game specialist), Terra and DW.

    Besides probably mt and oceanic somewhat everything is viable it just won't be the best if you aren't a "good" player but it will still be decent.
  • Sky had 180k earlier today....
  • Even smaller DWs can pull off that kind of ridiculous thing. When skydragon pumped insano offense and hit Rytlock he was on like 4k land or so. Granted I was powerless and fairly risky defense, but it's still a solid testament to how absurd DW is right now. Another kd(Goldilocks) did it later in the round too, and Gravity straight up couldn't kill him. They spent like 4 days trying to kt him, when he could 1wl 10-15k landers.

    While I'd say the only PT that's straight bad right now is oceanic, there's certainly some pts that are far far ahead of the others. DW is really the top dog by far, I'd say TF/FW are both reasonably balanced against eachother but it's situational. If you're not a top kd, TF is extremely better imo.
  • My favs are VI/MT/Ocean, so I'm basically fucked.
  • If he just straight up disabled DW and nerfed TF a hair, wed see some better mix of PTs haha... but, theres a 99% chance he gives DW +50% offense for next rd

  • If he just straight up disabled DW and nerfed TF a hair, wed see some better mix of PTs haha... but, theres a 99% chance he gives DW +50% offense for next rd

    We might as well ALL go DW if he does that.
  • Oceanic was moderately decent with the 50% building cost reduction. At 25% however it's just not enough anymore. TF's bonus research maxes completely outshine oceanic's defensive bonus, and TF gets twice the research points/tick that oceanic does. VI is still lovely on power, but it really doesn't give a kd the same oomph that DW's bonuses do.
  • If you want, I'll go apeshit like I did last time and wake his ass up :)
  • Also, if were going to fix land types, have him reduce the attack times on F&W to better interact with the length of the round.
  • 25% offense, -50% goons, -10% pop.
    this wont make any difference at all
  • If its so op play it yourselves stop whining

    Everyone goes dw next rd to show bcart how op it is

    The ones on top will be the ones who have the most naps with other dws

    And actually letting a dw finish with a billion goons will get his attention
  • There's not really any point nerfing DW's because they'll still be killed during the first war. It's a PT perfect for war and ownage. A competent player could still make a fearsome DW even with -50% goon costs but -90% is just so much better.

    Also, I had just over 200k goons. Only needed to send 183k to break Mal who was Rank 1 and fully powered. Converting D to goons was an acceptable risk to me taking into account the player-base but I still had 25k tanks at start of KT. I have no doubt that I'd still be alive and stayed alive for days, if not weeks, if the multi's weren't around. It's a shame that the game has come to this point.

    I love DW's so no, I won't be asking BCart to nerf them because I think they make this game more interesting. If BCart should be asked to do anything, it's to make a semi-competent multi scanner.
  • I actually think games work better if you just buff things up to other things rather than nerf others...but seeing how this is sk yeaaaaa. Would much rather see an oceanic buff or something
  • Its like arguing whether rr is legit

    Bcart hasnt done anything about rr

    Players just run the risk of getting pked

    Same with dw u r likely to get kted in the first 3 weeks

    They both run risks but with high return

    So let them be
  • edited December 2013
    Totally agree. It's your own choice whether you want to run the risk of being KT'd if you're DW, and PK'd if you're r/r. It's not against SK rules to go AT or use other risky strategies either.

    However, using multi's to finish most KT's because alliances are obviously losing a war is against the rules. :)
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