So, I was talking in SK chat about how overpowered DW is, and I was hoping we could mass message BCart right before the round ends. I think we have tried something like this before, but perhaps this time it might work if people actually do it. Until then, what does everyone suggest as a "balanced" DW.
I would think 25% offense, -50% goons, -10% pop.
Comments
25% offense -90% goons - 40% pop and does not start with goons researched
I still see way too many fws
DW tons of people went they are just all dead now as they are by now every round.
It gives a choice of game style other than turtling for 3weeks until u get tfs
The way terra is now is more op it has no disadv so long as u have enough scis
Bcart should buff the others
Dw is just fine u guys kill them anyway before 3weeks whats the problem
SK was better when you had MT having a good start, DWs and such catching up, then TF/FW/Mount busting out with TFs.
Now its just: DW, more DW, more DW... some random turtle that suddenly finds himseld alone in the universe.
No matter what you do with the way dw is set up you can never truly be safe from even a competent player on a dw if they want you broken they can do it. The longer you wait on killing dws in the current environment the scarier they become.
Now on only 3 pts being viable I disagree, theres the big three in my opinion FW (end game specialist), Terra and DW.
Besides probably mt and oceanic somewhat everything is viable it just won't be the best if you aren't a "good" player but it will still be decent.
While I'd say the only PT that's straight bad right now is oceanic, there's certainly some pts that are far far ahead of the others. DW is really the top dog by far, I'd say TF/FW are both reasonably balanced against eachother but it's situational. If you're not a top kd, TF is extremely better imo.
Everyone goes dw next rd to show bcart how op it is
The ones on top will be the ones who have the most naps with other dws
And actually letting a dw finish with a billion goons will get his attention
Also, I had just over 200k goons. Only needed to send 183k to break Mal who was Rank 1 and fully powered. Converting D to goons was an acceptable risk to me taking into account the player-base but I still had 25k tanks at start of KT. I have no doubt that I'd still be alive and stayed alive for days, if not weeks, if the multi's weren't around. It's a shame that the game has come to this point.
I love DW's so no, I won't be asking BCart to nerf them because I think they make this game more interesting. If BCart should be asked to do anything, it's to make a semi-competent multi scanner.
Bcart hasnt done anything about rr
Players just run the risk of getting pked
Same with dw u r likely to get kted in the first 3 weeks
They both run risks but with high return
So let them be
However, using multi's to finish most KT's because alliances are obviously losing a war is against the rules.