Or MT, can't be that hard to roll a top kd at 800 land with an MT if you don't mind getting hit a lil.
Course if you're a good player you just break the tops and who cares.
KT explore is also fun. when you stack it o 7 land coming one tick then 15 the next then 4. And then time your hits around your explore windows and when you get low in land. They get all confused, did he hit? Oh just explore. :P
100 players. top 5. Within that not entirely sure. Never had much chance to prove anything on s1, always been #1 when multid or kt'd, not sure that really means much. On s2 I've had more chance and we've seen what I've done. Was multi kt broken 21x …
Lol. This is Why S2 has the Po Po Police.
They handle these sorts of situations....
Trying to play s1 was a mistake again. Just like it was 2 rounds ago. Am I jinxed that every time I was going to play the server/game is ruined by multis suiciding …
ROI, to my understanding he doesn't have to manually login to these. so unless he go out of his way to he doesn't see what's in the sector forums or sector news for example. I don't know what he does or is trying to do,. probably isn't even growing …
The difference in price for explore exploring in 1's and 24's isn't very big. on average if you explore a day earlier than you have to for same land (technically a few ticks less anyway) and have 14% land gains from explore, you pay 1.14^.5=6.8% mor…
All it takes is a couple people finding out about it and hacking and there you go. And with no losses and double probe gains the same # of pfs can get near 4x the probe ratio. Instead of people sitting at 10 probes per land it was easy to be 40. 40 …
Zeality, I discovered it in newb mode like I said. was only 24 hours into newbie that I realized my probe growth rate was too fast to be realistic and at the current pace I was going to end up with double the probes I was supposed to. Mass messages …
Eventually everything will even out probably around 2k land where peoples res will be filled and they'll have as much as they want. Planning will be required for how many soldiers you need. Cloning station will be worthwhile now regardless and Growt…
I can't wait for him to fuck something up like powerless=rr if there's no cap to the pop gains formula, would be funny if some new RR tricks come out of nowhere if he ends up tampering with those. Trying to think, what else could go wrong?
round 66 was the one where your probes blew up everytime you use them
so i was not worried about getting robbed
That round was bugged to favour probers dude. 1 probe sent against someone would rob them for all your probes, with only losing 1 prob…
Rohan's classic of the makes no sense variety. .
So he nerfed FW and Terra Form? Will the coding fuck dw as well?
The coding will either fuck all pts or fuck none of them. These things are game-wide. Like if he put the -75% in the wrong spot powerl…
I've never seen so many tanks before. Mammoth. Was not impressed overall, but you definitely pulled the last few days out nicely. For that, Well Done. For destroying the round for others who may have wished to play? not as much.
The way I am reading this, it seems quite possible that this will be coded similar to the way the probicide code was attempted to be. If that is true I hope bcart can figure out the right way to code this and what exactly he means by -75%. I'm a tin…
how do you read this? it is very confusing.
Is it -75% pop growth BEFORE bonuses? like you're 100% -75% +10% cloningstation=35%?
or is it (100+10%)*(.25)=27.5%?
Favorite: Soldier train bump back to 20% would be logical and unsurprising.
Contenders: Explore up to 20% of your land
*50% Fewer Probe Losses
Dark Horse: honor gains doubled
*Tanks are up to 10 offense and 10 defense
Something I'd like to see:
Tra…