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Next round bonus?

DvsDvs
edited April 2015 in General
Any early predictions???

Comments

  • Maybe another anti explore round.
  • I wish he'd give an actual advantage for once, but as usual he does everything he wants when he wants and complete opposite to us. Who fuckin knows.

  • Era of no sk
  • era of no alliances
  • Era of bashing
  • High pop bonus again plz
  • Anything that doesn't inhibit growth of your kingdom please.
  • Maybe one round with no bonus what so ever? (And nerf terra)
  • I really think he needs to work on DW. Shit is weak.
  • Era of Sovereign Sectors, alliances restricted to one sector slot. Would be interesting to see sectors wage war against eachother
  • All kingdoms start with research completed.. top 5 researches max all round. income x200. all kingdoms start with 500000 land


    sounds good to me!
  • just think of the kingdoms we could build.. it would be disgusting
  • haha good luck getting that Marian

    Bringing terra back a bit would be good though...
  • Terra does need a cut down - Likely the changes will be marginal at best - +/- 5% here and there etc....
  • You leave my Terra alone.
  • DW and terra severely nerfed, with no round bonus, or like +100% income or something would be swell @BCartfall
  • Favorite: Soldier train bump back to 20% would be logical and unsurprising.
    Contenders: Explore up to 20% of your land
    *50% Fewer Probe Losses
    Dark Horse: honor gains doubled
    *Tanks are up to 10 offense and 10 defense
    Something I'd like to see:
    Training times halved. --In mobi, soldiers and other units train in 6 hours. In growth, 12 hours
  • edited April 2015
    Odds on the other category are 1:2 (other means different idea/functional change)
  • Niether Terra nor DW need a nerf, all the other PTs just need a buff.

    Mystic -10% more return time
    Mount -5% more income/ 35% more power needed
    Volcanic- not sure what to do here, maybe remove the pop negative
    Oceanic- 10% more defence (make it a true defensive planet)
    MT- Add 10% attack (idk couldnt think of anything)
    F&W- remove the return time negative add something less damaging as a con
  • Niether Terra nor DW need a nerf, all the other PTs just need a buff.

    Mystic -10% more return time
    Mount -5% more income/ 35% more power needed
    Volcanic- not sure what to do here, maybe remove the pop negative
    Oceanic- 10% more defence (make it a true defensive planet)
    MT- Add 10% attack (idk couldnt think of anything)
    F&W- remove the return time negative add something less damaging as a con
    Favorite: Soldier train bump back to 20% would be logical and unsurprising.
    Contenders: Explore up to 20% of your land
    *50% Fewer Probe Losses
    Dark Horse: honor gains doubled
    *Tanks are up to 10 offense and 10 defense
    Something I'd like to see:
    Training times halved. --In mobi, soldiers and other units train in 6 hours. In growth, 12 hours
    This
  • era of newbies - noob mode this round lasts 168 hours :D
  • Other wins. Any bets on other will win 50 cents on the dollar :P
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