Round 51, the Era of Hyperspace Flux, is coming. For this round all kingdoms will suffer a penalty of +25% Attack Time.
[The planet type changes for Round 51 are as follows:]
URL:
http://www.starkingdoms.com/round51-changes.txt--
Round 51 - Era of Hyperspace Flux - Scheduled Dates:
Round starts: June 23, 2012 @ 10PM.
Round ends: August 16, 2012 @ 10PM.
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[Archived Scores]
Round 50 scores have been posted.
Comments
DW : 20 to 25% off
Vol: -25 to -15% pop
Mysti: -10% to -15% off
I dont wanna end up in gal 2, anyone know how the filling in is going so far?
WTF is this, he's ruining the game.
So FW return time will go from +25% to +50%.
If that's the case, the relative disadvantage of FW's return time is reduced. Also, with the extra pop of FW, you get away with less tanks, meaning your hits aren't as risky. So I'm going to consider this as a boost to FW
every round a majority of them get killed so it never shows how dominant of a PT it is at end of round stats
My comments were based on the assumption at the start of my post.
We won't know for sure until the first wave of hits.
cart will have to nerf it then
It's odd, because even though dw is extremely offensive no one realizes the power of all the other pt's or the potential havok they can cause.
I think we need to move away from kt's for a round ourselves and start experimenting with sk in our own parameters. Last round at the end we saw the gehfar/arbites war. As arbites was focusing on kt's gehfar threw all rules out of the window and started to slaughter. Arbites spent time focusing on kt's, and in the end they suffered from it. Gehfar on the other hand grew significantly because the players took full advantage of the war bonus.
So let's say for this round we nix the kt idea and go about war in a more reasonable fashion, because in the end, it isn't about who gets killed. Its about who comes out on top.
My proposal would be 5 day war's in the event it should/will arise. Free range, barring bashing. Alliance stat lines are taken at the start, and in the end we see who stands the strongest and they are declared a winner.
I suggest this because I think it will help in two areas. The first I believe would help eliminate all of the grudges. Not completely, but it would help. Secondly, players activity in war would increase. As al's it is hard to sway your alliance to throw away the resources on constant fails. But giving them a chance to grow instead is beneficial for everyone involved, which would obviously promote great growth.
What do you guys think?
Nothing more needs to be said.