FW
Scores in both S1 & S2 obviously proved that FW are way too power, decrease the StarMine adv.
The secondary adv. of +40 Money per StarMine for FW seems irrelevant afterall.
*Reduce the Secondary Adv or Replace it with Power Production according to the Game Help > Planet Type story
Mountainous
Disadv -30% Power Production, Secondary Advantage +50% Attack Honor.
The disadv. seems painful & the secondary adv. seems useless because of amount of SK player these days.
*Discount the training cost for LD to replace the Attack Honor gain
*Reduce the disadvantage of power production or add Probe Shield for defensive purpose (as in story! Defense is neccessary for the Mountainous people)
Oceanic
Secondary adv -25% building cost, Disadvantage +25% Research Required
As an engineer, the Secondary Adv doesnt make sense to have cheap construction in the Ocean or Sea, it cost higher and need more time to complete compare to other surface type. The disadvantage will only cripple any player who try to grow fast using Oceanic.
*Best disadvantage for Oceanic probably is -% in Power Production as they are separated from key natural sources, wind, stream, solar, forest, etc...
*Secondary advantage should be replace with Cheaper Land Exploration, finding suitable & flat surface underwater could be easier compare to other planet type
Other planet types seems okay with me. :-D
Comments
Although DW is overpowered too
Its really boring to see FW all the ways, make SK a bushy place.
I think FW is easily better than DW, you just need to avoid early DWs that go crazy with offense. Both overpowered though
FW is better late game, but if the 2-3 good dws didnt get kted early the FWs wouldnt be close enough mid-end game to be better
Mists of Pandaria make offens yet?
DW are high in offense and dragoon are cheap, but how often can u keep on grabbing others? They still need to build up some def, with less pop they really have to consider about balancing def/off for their kingdom.
I dont even need to find evidence as it happens every single round until the dws die.
Bcart doesnt give a fuuuck
Same can be done with DW but some ALs will kill big DW turtles because within 24-36h that DW could go from 0 offense to top offense
Some of your ideas are quite sound though but anything that encourages more exploration is terrible (cheaper exploring, cheaper LDs, etc). I have played games where exploring is king and its lame, very lame.
I kind of like that both DW and FW have ridiculous advantages that encourages deeper strat and specialization aka econ planet/offense planet. But they are certainly way overpowered compared to the rest. Instead of reducing their bonuses, I think the other planets just need their bonuses increased to give them specialization too.
For example:
Mountanous - increase attack honor to say 100%, maybe even more. Make it the planet that can specialize in honor. The LD bonus is gets helps defend that honor.
Oceanic - make oceanic harder to target, make it a good planet for leaders/officers. Something like 40% decreased military casualties when attacked.
Terra Form - increase their research bonus another 5-10%. (So they can get 50% mil instead of 40%). Since Terra needs more research points to get to its max than other planets, the top players will not be able to afford keeping everything at 50% so they will have to pick what they need most. Only smaller players will be able to keep all bonuses at its max. Gives Terra flexibility in gameplay for top dogs and a solid planet for smaller kingdoms. (Note: take out 1500 early bonus to make sure Terra doesn't come out of newbie way overpowered).
Volcanic - reduced probe losses. Make it a good planet for those who choose a robbing strategy.
Mystical Lands - unsure. It could specialize in faster return time if you increase that it could seriously encourage inactive farming. So Mystical bonus should be something useful late game as its already strong early in the game.
Personally I think increasing bonuses to create specialization and a really different array of deeper strategies would make the game a bit more interesting but we have to be careful to make sure those bonuses cannot be used more effectivelly in a cheating manner.
The kingdom of Scarface (1:13) December 1, 15:40:57
Name: Sir Tony
Land: 88,834
Networth: 39,418,098
Honor: 2,491
Money: 135,422,560
Power: 6,455,638
Population: 520,201
MA Protection: 0%
Planet Type: Forest and Wilderness
Soldiers: 13,886
Troopers: 0
Dragoons: 0
Fighters: 0
Laser Troopers: 0
Laser Dragoons: 0
Tanks: 1,202,419
Tactical Fighters: 332,950
Scientists: 211,346
Probes: 353,198
+I lost 120k tanks when I was KTed in a war and used tanks for 90% of all attacks. And before someone says its just FBSK, I don't see why it would be any different. Forest can easilly run 3 to 1 and even 5 to 1 of sm/res.
you know bcart is inactive right?
100% honor gain for Mountainous means nothing if u play in s2, plus the income bonus make u rob target for others who play high probe, can ur LD defend probing? Where is honor when getting rob always?
Decrease military casualties for Oceanic will only kill it faster, have u think about that? As being KT u lost land which are made for barrack and residence, if your military didnt die, they will kick out your pop faster
You said cheap explore and cheap LD are terrible? How about cheap dragoon for DW? Please dont be one sided when giving idea, what I'm suggesting is for all server, not only FBSK.
Both FW and Mountainous have extra income, why not cheaper land for the Oceanic? The main point is if you cant grab like Mystical or DW, then you have to explore like FW and Mountainous.