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Star Kingdoms - Round 66 - Era of Probicide

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Comments

  • the point of this was not to make probes viable

    if anything the point of this round was to make using probes nonviable. killing targets by kidnaps is going to be impossible

    welcome to the round where pk by missiles only. o wait we can only missile once per hour with barely 100 kingdoms in an alliance, guess no pks this round!
    Don't worry, this is where probe farms come in handy.
    Its only once per 24 hours you can missle...
  • Not if you have 24 multis Pie, geesh. lrn2multi
  • Bean. Sorry, I misread. I thought bcart changed it to 10+normal losses. But that was only the example. yes, the 15%+normal is correct. Hence probes are even more crap
  • plz2rollback/reset
  • Roll this shit back, holy fuck
  • if not, let us get out of newbie mode +24hours.

    No way we can have inactive war with that downtime.
  • speed us up 8 hrs plz
  • speed us up 8 hrs plz
  • speed us up 8 hrs plz
  • Date Target Mission Type Probes Sent Probes Lost Report
    October 28, 22:05:14 Fatty McFat Fat (1:9) Rob Banks 112 112 Failure

    @bcartfall

    At least the losses are capped at 20%
  • @Bcartfall max is 100% lost

    Mission: Failure
    (October 29, 01:15:19)
    Action: Spy on Kingdom
    Losses: We lost a total of 2,678 probes in this mission.

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