Incorrect, when SK started, there was no cap. :P
That's what I was about to say. There was no cap the first couple rounds and then was 40 sectors per alliance. Then you got massive blocs of alliances like DFWD etc..
Well if you want some source code to get started from I have the last remaining copy of Space Colony X I think here somewhere. It was an open source browser game with a lot of features found in SK. Granted it was written in mixture of perl (front …