Easy =
The top 10 receive and automatic penalty associated with their account for the next round (stackable if they repeat at
#1 next round too!)
#1 = -10% Barrack Capacity
#2 = -9% Barrack Capacity
#3 = -8% Barrack Capacity
#4 = -7% Barrack Capacity
#5 = -6% Barrack Capacity
#6 = -5% Barrack Capacity
#7 = -4% Barrack Capacity
#8 = -3% Barrack Capacity
#9 = -2% Barrack Capacity
#10 = -1% Barrack Capacity
Comments
but then again, we've proven that nobody who plays SK at the top likes a challenge, thats why we get the good ol boy system every round
i already have like 150.
Hahahaha
More importantly in s1 best players usually don't finish. And barracks seems like the weirdest penalty to have
realize this = the best you're talking about is a game where socializing doesn't exist...unfortunately - this game has it. the game you're talking about doesn't have a multi problem. THIS one does...so yes, the best always finishes first.
if its a multi id it'll make that id weaker...win win.
~listening to alternative rock, remembering SK of 2001.~