On Asus Nexus 7 it works fine but the joystick is in a really awkward place. I keep ending up with my finger at the top of the screen which is then covered by my whole hand. I would suggest lowering it and moving it closer to a corner.
Reminds me of an alternative take on an endless runner
Really challenging challenging though, which I like. Can't seem to beat an 11.
I have only gotten to 20 myself, and I am working on the score. The joystik in the first build was horrible, but I have thought about lowering it myself. It depends on if he chooses to allow people run in any direction.
But I am leaning towards your idea of lowering it Bakery. I am just not sure if I like it in the corner. I'll see if I can get a build and try it out.
I don't know how easy it would be to do but a couple of the games I have the joystick appears wherever you touch the screen so then the player can choose.
I don't know how easy it would be to do but a couple of the games I have the joystick appears wherever you touch the screen so then the player can choose.
So you would prefer it be lower? This means it would keep the game in a constant forward motion instead of momentum in any direction.
I like that the man can be moved in any direction, but only scores when moving forward. It is annoying, however, that you lose score when you run backwards.
But I think if score didn't drop when moving backwards it may take away from the game difficulty.
On Asus Nexus 7 it works fine but the joystick is in a really awkward place. I keep ending up with my finger at the top of the screen which is then covered by my whole hand. I would suggest lowering it and moving it closer to a corner.
Reminds me of an alternative take on an endless runner
Really challenging challenging though, which I like. Can't seem to beat an 11.
Can you take a Screenshot? He would like to see that.
Comments
One high score didn't register
Little laggy on my droid razr m
Anyway, I'll give it a 5 for Ur buddy
I don't understand the scoring at all. Went from 0 to 1 to 0 to 1 and finished at 0.
I guess the "pointing forward" joystick didn't make that apparent, but this is good feedback.
Reminds me of an alternative take on an endless runner
Really challenging challenging though, which I like. Can't seem to beat an 11.
But I am leaning towards your idea of lowering it Bakery. I am just not sure if I like it in the corner. I'll see if I can get a build and try it out.
But I think if score didn't drop when moving backwards it may take away from the game difficulty.
I noticed it forced the screen to go vertical, also, it could be nice to allow any place you touch to become a moving point.
For example, wherever you touch shows a circle centered on finger, then you can slide around inside this circle to move.
This lets ppl move in a position that suits them