Or just create some land bots for certain land ranges
e.g. your land/2 with land^1.5/20 tanks defense
if you are 500 land bot would be 250 land with 198 tanks defense
if you are 5k land bot would be 2500 land with 6250 tanks defense
If you are 25k …
Bean. Sorry, I misread. I thought bcart changed it to 10+normal losses. But that was only the example. yes, the 15%+normal is correct. Hence probes are even more crap
Best. Round. Ever. These types of bonuses are nice because there are a lot of things you can do with added power and it's not obvious how it will affect the round. We should have more subtle bonuses like this imo.
For the lulz.
The kingdom of The…
The way this round is structured now it ends up pf are worth about $130 (120 shield) each if you rob. Cant be done (12% loss) 1/.12~8.5*1.5=13*10~$130.
Robs completely unviable. And SoK's I doubt could be either.
I hate to say it but bean's math/sim is wrong.
A normal 0.025-0.05 is ~0.0375 avg lost. That means each probe lasts on average 26.7 pas. (assuming max robs that 267 per probe)*1.5 probes per land/tick=400. $400 per land is NICE. It's about like a no…
This is still bad though. can't shields help reduce the 10%? then it'd be great A normal 10-20% loss would be amazing.
Nice to see an actual clarification post though! Awesome
Just fix oceanic already. Could even help MT and VI too while your at it. Bio had it right maybe -75% building costs +20% defense +25% research required. That would at least be enough for some people to play it. Seems you forgot these even exist.
without bonuses mount makes 35% more than Terra form. With the bonuses with all res and power bonus for both, mount effectively only makes about 10% more if mount is mostly SM. So keeping the bonuses is huge while you can. Terra form just loves RWCE…
Lol. TF rush on Terra Form is retarded obviously since the point of Terra form early is to run high pop.
Longevity is really valuable, but it's just not worth rushing in most cases. I usually shoot for 8-10k land to get it on terra form. I tend to g…
Yeah, I like the strat if you can save money. Like tops on s1 sometimes can do (at least if you maintain good probes) and often on s2. Surprised I had never heard of people doing it before. 39 ticks without res/rax is pretty safe provided you have r…
39 hours to go I converted 90% of my buildings to asb and 10% to TC. Then 15H to go I maxed out the ASB and razed them for more money disbanded all sci and most ld and made max tanks from there. Razed some TC too for more tanks.
I razed them all with 12 hours to go to make more tanks. Extra money was worth more than the income I was getting from the star mines. Same reason merle razed his sm and the other pop farm razed his sm.
Yea, would love to see the Netherlands win. Brazil being the home team would be my pick with Argentina. Though that's kinda what everyone thinks isn't it?
Yeah. The no mili bonus and powerless kinda made the ~2-2.5 ld per land suck.
If a 20 mil kd can break a 375k lander with more defense, something's kinda off.
The kingdom of The Pop Farm (1:3)
July 3, 14:24:29
Name: General Pops
Land: 176,543
Networth: 231,000,000
Honor: 2,279
Money: 8,357,105
Power: 0
Population: 738,724
MA Protection: 0%
Planet Type: Terra Form
Soldiers: 1,108
Troopers: 0
Dragoons: …
Just like the additive bonuses. Since when should a planet type bonus that says you get an extra 25% income for mount only give a kingdom 18.5% more income from star mines and residences?
This is actually fairly simple math guys. Assuming you don't have enough money to keep up both nanos and solars all the time. Running solars consistently if much more advantageous than nanos under most assumptions.
Let's go with an average kingdom …