btw a few things:
Definitely a good move to include the calculator
this game definitely needs to go from being math heavy to being more management.
Basically everyone uses the extensions, which kinda points to the fact that these things should no…
Well it looks totally awful and unplayable for the time being, but best of luck
if anyone wants to make a calc for this please feel free to re-use my code.
December 2, 18:13:44 Our kingdom Merciless (2:12) bravely defended against Monday Blue (2:2) and lost 725 planets.
Make that 30% ....... that's why I didn't sign up with TR. it's basically like joining a universal nap.
jesus, is it gonna take the entire uni to bring down one man who's pretty much on his own?
December 2, 17:18:02 Our kingdom Merciless (2:12) bravely defended against King in the North (2:20) and was victorious.
December 2, 17:20:21 Our k…
@cumgitsum , @SpedSK 's argument just does not stick anywhere.
changing sectors to my own advantage? Not really I would've been left at a huge disadvantage had I not re-created until I could land somewhere with an active enough SL.
I can coordinat…
bots should be a free source of food. Competition comes from scarcity, not abundance.
Also, Drank's suggestion on how to handle bots just doesn't work although it sounds fair. It doesn't work because of compounding interest - it benefits you more t…
I'm turtled Sped. You know as well as anyone who's ever played with me that turtling is just simply not my style. Have a fun round and see you next time.
No Sped, it's really not the luck of the draw. In fact it's so much NOT the luck of the draw that in EA pre-noob gave u the benefits of both Growth and Mobi so stupid shit like this wouldnt have to happen
Because I couldn't land anywhere with an active SL to switch to Mobi/Growth before newb Sped.
I told Rob he could do whatever he wanted with the other KDs. He decided to leave them as food.
well, if they're function is killing non-cleared KDs, we dont need them to be very big anyway. Also, in these numbers they can wreck even a big KD, so bots that explore & build tanks should be more than enough.
Nope, died before that.
Attack time = (sqr ((value1 ^ 2) + (value2 ^2)) + 14) * ((100 - Pbonus - Sbonus - Ebonus - WLbonus) / 100)
where value1 = min(xDiff, 10-xDiff);
same for value2 but with y
that's what my excel looks like for it
@Hazza - that's not a bad idea at all
@cumgitsum - I've just re-thought that, and I guess I could set up a table for it
eg
Max attacks: 3
1: 6000 goons
2: 4000 goons 1k tanks
3: 3k tanks
I just won't make it account for the defender's losses…
So last round, I started working on the Split Units functions, before Rob killed me.
I found out how complicated it is to interact with injected code, in fact im still not sure how to do it, so rather than allowing for the possibility of splitting …