OK, this isn't a signup thread, this is for talking concepts. I threw out two concepts in a werewolf graveyard for modding a game. Here they are. Discuss potential mechanic changes or suggestions to improve the games.
1) KISS - Dryads in the Woods: KISS (Keep it Stupid Simple) would be a game that sees a new logging village sprout up in the Maine circa 1900. The village is only about 20-30 people. The town consisted of all loggers who cut down the surrounding trees for profit, but as the town sprang up, two Dryads moved in as well, and have begun killing somebody each night with a kiss of death, starting with the resident sheriff (an elected official), and has caused a bit of an uproar. Another wood-humanoid joined the town as well, sensing a great danger, this Druid is also posing as a lumberjack, and has the ability to see the hidden role of one person each night. There is also the local cutpurse who snagged the keys to the jail cell, and can lock 1 person up each night.
Basically, 2 evils, 1 seer, and 1 jailor. Limited roles, lots of discussion, no mayor. Simple game play.
2) Meme Werewolf - Haven't thought this one through 100%, but different villagers are different meme characters (scumbag steve, good guy greg, ridiculously photogenic guy, etc) and have roles that are dolled out. I would like to see Sky or Dogtown take this idea and run with it, but I may mod it at some point.
Comments
also, in
how do i cut in a line that didn't exist.
so you kind of reverse the WW roles. It would be a 3 role game so there would be your killers, your villagers and 1 doctor that can protect any villager. The twist is that 80% of the people are killers and only 20% are villagers. The villagers all know who the other villagers are but the killers do not know who anyone is. The killers get one kill every other night and the villagers collectively get 3 kills a night.
Haven't worked out any mayor or lynch rules but thought i'd share this idea with you guys.
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In
Although characters having O and D is an interesting idea. Cory, when you host your game, an idea to possibly incorporate is giving all characters varying levels of Attack and Defense points. There would still be lynchings (Certain death), voting for mayor, vigilantes and all that, but it could add an extra dimension to it without over-complicating it. Example:
Role/Attack points/Defense points
Villagers - 1/5
Vigilantes - 5/5
Seers - 0/5
Inventor - 0/5
Doctor - 0/5
Mayor - 2/5
WW - 3/5 (Both WW's are needed for first night kill but, as more join, you'll eventually be able to kill 2 a night and so on)
WW Scout - 0/5
Yes, that also opens up the possibility of Villagers banding together in the game and killing any other Villager if they feel an injustice has been done or want to take the law into their own hands. In essence, everyone has a night action. Every night, WW's can convert 1 person or kill 1 person.
go blue eyes white dragon!