i Cant believe a man who was dating a woman and then found out she had a penis and fell even more in love with it, is calling me special
Theres always extra special
What is wrong with that, exactly? He's paint chip eating full blown brain dead. I was with a tranny once upon a time and fully admitted it. I've been harassed by a few people because of it for years in the forums every single time I've posted and the community has supported the harassers.
i Cant believe a man who was dating a woman and then found out she had a penis and fell even more in love with it, is calling me special
Theres always extra special
I was with a tranny once upon a time and fully admitted it. I've been harassed by a few people because of it for years in the forums every single time I've posted and the community has supported the harassers.
I just signed up, not really going to play but do want to see what it is about. Looks pretty, I see there is quite a bit of strategic depth as far as personal kingdom goes. However, does it replicate the social/political nature of starkingdoms? Personally I have felt that SK very closely replicates the way nations or even people behave in real life and the grouping of kingdom/sector/alliance and a competition that exists on all three of those levels is what makes starkingdoms so unique.
Also the whole Server for 4 years crap? I don't know if I am into that. The beauty of starkingdoms is that every two months any noob could start on the same level as anyone else. And in history of SK we have seen plenty of noobs that decided they would be AL's their second round and sometimes those alliances even managed to last and survive (cought Lumi and Source cough)
The second part this game is most likely lacking is player-guild movement. By allowing you to choose your guild, you are creating conditions where the guilds are just too set in stone. Same players, same leaders, same bs. Starkingdoms has a winning combination of can't choose sector but can choose alliance by majority. It creates a very interesting formula where players can both be loyal to a team but also will eventually have to mix with other players.
That allows players/leadership/power to be in constant change.
Got to give them credit, the set up looks interesting. I see their player base is at max 9k and mostly around 1.5-2k. Starkingdoms crushed that in its prime. Do you have to pay to be competitive or does that just give you some cool bonus features?
Comments
You need to get a little more creative there buddy.
get the hof counted bitch
AlexanderTheNotSoGREAT (2:6)
Kingdom Logo
Kingdom Information
Planet Type: Terra Form
Networth: 878,280 (187)
Land: 589 (296)
Honor: 208 (409)
check your boy out darubanub :DDDDD
He's paint chip eating full blown brain dead. I was with a tranny once upon a time and fully admitted it. I've been harassed by a few people because of it for years in the forums every single time I've posted and the community has supported the harassers.
You know what, fuck it and fuck you all. Goodbye.
hahahahah
It is really annoying. It's like you rehash the same shit when this guy logs in. Every. Fucking. Time.
I think he forgets he made his lynog pf name just to troll me BEFORE i ever found out about his tranny story.
The second part this game is most likely lacking is player-guild movement. By allowing you to choose your guild, you are creating conditions where the guilds are just too set in stone. Same players, same leaders, same bs. Starkingdoms has a winning combination of can't choose sector but can choose alliance by majority. It creates a very interesting formula where players can both be loyal to a team but also will eventually have to mix with other players.
That allows players/leadership/power to be in constant change.
Maximum Level of Advanced buildings 5 Not limited
Construction Queue 2 5
Research Queue 2 5
Dunno what that means, but looks to me like paying players get an upper hand.