Population bonus multiplies your population Power bonus multiplies your power Military bonus multiplies your military Money bonus multiplies your money
I'm not sure what you're asking for then but this is probably it:
"Research It is good to have at least as many scientists as you have land most of the time after you’ve got more than 1,000 land, since most of the researches are based on your amount of land, and it gets harder to keep them up, the more land you gain. Here is the formula used to calculate how many research points that you need to get max. in all the land-based researches: (If you have 1,000 land, you will need 1,000x1,000x0.01=10,000 research points for full population bonus, for example.) ResearchPtsForMax = Land * Land * ResearchFieldFactor ResearchFieldFactor = Population Bonus (max 20%): 0.0094 - increases amount of civilians which can live in each residence. Power Bonus (max 50%): 0.0063 - increases power production by powerplants. Reactor Warp Core Efficiency (max 20%, needs Energy Core to become available in the research room): 0.0121 - reduces the attack time by up to 20%. Military Bonus (max 30%): 0.0061 - bonus to offense and defense Money Bonus (max 25%): 0.011 - bonus to income from mines and taxes Frequency Decryption Center (max 25%): 0.017 - gives you FDC% probability to make it possible for you to see who probed your kingdom, also for successful probings.
Notice that Terra Form can have 10% higher values in all the land based researches than the other planet types (for example 40% military research instead of 30%).
Some planet types also get bonuses or penalties to their research needed. If your kingdom is built on an Oceanic planet, multiply the ResearchPtsForMax with 1,2 to get the real research points needed for max. "
Population Bonus (max 20%): 0.0094 - increases amount of civilians which can live in each residence. Power Bonus (max 50%): 0.0063 - increases power production by powerplants. Reactor Warp Core Efficiency (max 20%, needs Energy Core to become available in the research room): 0.0121 - reduces the attack time by up to 20%. Military Bonus (max 30%): 0.0061 - bonus to offense and defense Money Bonus (max 25%): 0.011 - bonus to income from mines and taxes Frequency Decryption Center (max 25%): 0.017 - gives you FDC% probability to make it possible for you to see who probed your kingdom, also for successful probings.
Comments
------> What are the values of the multipliers for each variable research? <------------
Power bonus multiplies your power
Military bonus multiplies your military
Money bonus multiplies your money
hope this helps
...BUT THANKS FOR THE HELP =]
I'm not sure what you're asking for then but this is probably it:
"Research
It is good to have at least as many scientists as you have land most of the time after you’ve got more than 1,000 land, since most of the researches are based on your amount of land, and it gets harder to keep them up, the more land you gain. Here is the formula used to calculate how many research points that you need to get max. in all the land-based researches:
(If you have 1,000 land, you will need 1,000x1,000x0.01=10,000 research points for full population bonus, for example.)
ResearchPtsForMax = Land * Land * ResearchFieldFactor
ResearchFieldFactor =
Population Bonus (max 20%): 0.0094 - increases amount of civilians which can live in each residence.
Power Bonus (max 50%): 0.0063 - increases power production by powerplants.
Reactor Warp Core Efficiency (max 20%, needs Energy Core to become available in the research room): 0.0121 - reduces the attack time by up to 20%.
Military Bonus (max 30%): 0.0061 - bonus to offense and defense
Money Bonus (max 25%): 0.011 - bonus to income from mines and taxes
Frequency Decryption Center (max 25%): 0.017 - gives you FDC% probability to make it possible for you to see who probed your kingdom, also for successful probings.
Notice that Terra Form can have 10% higher values in all the land based researches than the other planet types (for example 40% military research instead of 30%).
Some planet types also get bonuses or penalties to their research needed. If your kingdom is built on an Oceanic planet, multiply the ResearchPtsForMax with 1,2 to get the real research points needed for max.
"
taken from Vindi's old guide:
http://www-und.ida.liu.se/~andli382/skguide/9_nwandresearch.html
Power Bonus (max 50%): 0.0063 - increases power production by powerplants.
Reactor Warp Core Efficiency (max 20%, needs Energy Core to become available in the research room): 0.0121 - reduces the attack time by up to 20%.
Military Bonus (max 30%): 0.0061 - bonus to offense and defense
Money Bonus (max 25%): 0.011 - bonus to income from mines and taxes
Frequency Decryption Center (max 25%): 0.017 - gives you FDC% probability to make it possible for you to see who probed your kingdom, also for successful probings.
This.
Thanks!
http://hologfx.com/sk/scicalc.php
Sqrt(Land) * 0.00932 Population
Sqrt(Land) * 0.0062 Power
Sqrt(Land) * 0.006 Military
Sqrt(Land) * 0.0109 Money
Sqrt(Land) * 0.017 FDC
Sqrt(Land) * 0.0102 RWCE
From Holo's Calc, also not perfect:
Pop 0.0094
Power 0.0062
Military 0.00604
Money 0.01087
FDC 0.017
RWCE 0.0104
If I did, I'd update the Chrome extension with them.