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Round 50 Speculation

edited April 2012 in General
Its about that time.

I'm voting for Era of Isolation: Exploring costs up 300%
«1

Comments

  • edited April 2012
    Don't even give him that much credit. It'll be another recycled bonus with the smallest of changes. Power bonus or something stupid probs

    oh and probably another boost to DW and a nerf to VI
  • Era of Multies: Kingdoms receive a 15% military strength bonus for every other Kingdom sharing its IP.
    +1
  • SL share no longer possible as there is a 48 tick time limit to change votes.

    Era of mobilization: Can train 20% of population into soldiers. Troops cost 5% less.
  • Era of mobilization: Can train 20% of population into soldiers. Troops cost 5% less.
    That sounds nice.
  • That would be decent
  • Era of rage quitters

    A kingdom sending out 60% or more of its military receives a 20% bonus to attack.

    Kingdom shows as purple in sector view to let everyone know they are butt hurt.

  • Era of Lews - Lews comes first.
  • Era of Probes- Intell +10% chance of Probe Success. KD with most Probe Breaks gets +15% NW /tick
  • Era of Lews-Dog still comes before Lews
  • edited April 2012
    Era of Lews-Dog still comes before Lews
    Lews kicks dog in balls from behind. And then cooks him for Lynog.
  • Era of tyrsis- all alliances are bad
    era of flazer-kingdoms are required to build lt's
    Era of pie-all dw kingdoms must build troopers
    Era of lovsan-all played are required to have atleast 2 kds
    Era of faithless- keeping your kd a secret makes automatically better than zeality.

    <3
  • Fire ze missiles
  • Era of Rage: All attacks have a 33% chance to fail. Robs return a random amount between 1-10% of targets income.

    Era of Grouping: Sectors are randomly grouped together in permanent alliances.

    Era of Offense: Kingdoms with under 15% of their total military in offense receive -10% to income, population capacity & power production. Pure-tank kingdoms must send out 15% of their tanks on hits.
  • edited April 2012
    Era of Missile Failure: All missiles have a 33% chance of hitting a random target.

    Era of Military Superiority: All pts start with LDs and TFs fully researched.
  • Era of Energy: All PTs have 1,000,000 power that cannot be depleted.
  • Era of Returning Players: All players from R15 and back show up
  • That might be tricky for bcart to code in
  • Era of Energy: All PTs have 1,000,000 power that cannot be depleted.
    Simplified: No powerlessness.
    Era of Bot deletion:

    All kingdoms with the same IP get deleted automatically
    that would be something that honors the 50
    Cue the Blackberries.


    Round of the Big Bang:
    Everyone starts KD with random PT. Would need to go with that same IP thing. I suppose people could still wait to recreate, so the IP matching would have to extend to all KDs that existed through Newbie and maybe a few days out of newbie.
  • edited April 2012
    Era of Energy: All PTs have 1,000,000 power that cannot be depleted.
    Simplified: No powerlessness.
    Era of Bot deletion:

    All kingdoms with the same IP get deleted automatically
    that would be something that honors the 50
    Cue the Blackberries.


    Round of the Big Bang:
    Everyone starts KD with random PT. Would need to go with that same IP thing. I suppose people could still wait to recreate, so the IP matching would have to extend to all KDs that existed through Newbie and maybe a few days out of newbie.
    Ive talked about the random PT for ages!!!

    That way you dont know what you'll get until you first login...no one listens tho, let alone Bcart.
  • Era of Justice: All bashes give the bashee 10% of attackers land.
  • Era of Justice: All bashes give the bashee 10% of attackers land.
    this is good
  • Era of Justice: All bashes give the bashee 10% of attackers land.
    Making KTs impossible.
  • It'd be interesting to have a lot of 184 land KDs with a few shells left in the shotgun.
  • Era of Farming:

    You have 20 war leaders at your disposal.
  • Era of Distress: trouble mode permanently enabled entire round for all kingdoms.
  • Era of Conflict: No exploration allowed
  • Era of Distress: trouble mode permanently enabled entire round for all kingdoms.
    Would cause the Era of Multis... Make 10 KDs in a sector to build a super KD.
  • Era of Land Conservation: All Kingdoms have 50% MA protections the entire round.
  • Era of Boredom: Whatever BCart picks as a bonus.
  • eye sea what u did their
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