This will start when I have at least 21 players and Mages' game is over. Expect a PM asking you to confirm that you still want to play. Come one, come all!
The MVP will receive a premium entitlement for round 69 courtesy of your friendly neighborhood Arsehole...ahem rsoul. All players will have the opportunity to vote on the game's MVP at the end of the game
Comments
General Rules :: Violations will result in an immediate modkill unless otherwise specified
- No outside communication (Skype, pm, etc.) between players unless initiated by the mod.
- No screenshots of role PMs allowed.
- Must vote for a lynch each Day Phase. No warnings after Day 1.
- No questions to the mod in-thread. First infraction will result in a warning. After that, any player who breaks this rule will be mod-killed. Ask any questions you may have via PM. Only exception is asking for a vote count.
- Mod font color is blue. Do not use it. Mod-kills for this will only be used in extreme cases.
Choose Your Own Adventure Scenarios (5) Mechanism
During the Night Phase, 5 scenarios will be RNGd into the living players. The player must choose 1 of 3 options. Only 1 is correct. If correct, the player will receive a one-time ability to be used during the next Night Phase. If incorrect, the scenario will return to the scenario pool until it is solved.
FAIL TO CHOOSE AN ANSWER AND SCENARIO WILL SELF-DESTRUCT, KILLING THE PLAYER AND ELIMINATING THE SCENARIO'S PRIZE FOREVER.
Scenario abilities:
- Roleblock
- Rolecheck (reveals full role, not just alignment)
- Save
- Killshot
- Killshot
Notifications
There will be no notifications in this game, and no revelations in the resolution post to indicate exactly which interactions occurred at night, only the final result. The only exception is that once all scenarios have either been resolved or destroyed, it will be noted in-thread.
Day(48hrs)/Night(24hrs) Phase
The game will begin with Night 0. Players have up to 24hrs to get in their night actions/solve scenarios. Night phase will end once all actions are in or the deadline is up, whichever comes first.
Whoever has the most votes at End of Day (EoD) will be lynched. In the event of a tie, the person who had the most votes first will be lynched. IF AT ANY TIME AFTER 24HRS THE MAJORITY OF PLAYERS (>50%) ARE VOTING FOR THE SAME PLAYER, THAT PERSON WILL BE LYNCHED.
These times may be adjusted slightly to accommodate my schedule xP But I will let you know when deadline is well in advance.
Ace1312
Azalieo
Cory
Damdred
Darubian
Kenshin
LadyAshnod
Mages
Meadows
Phantom
PhoenixX151Xx
RayZar
RMagician
Rohan
Shining
SkyDragonX
Tanker
Teh_Dook
Tmonsta
Tormented
Unreliable
SPECIAL SHOUT-OUT TO SHINING FOR DOING MOST OF THE ROLE FLAVOR FOR THIS GAME! (ONLY MADE A FEW TWEAKS HERE AND THERE)
Cowboys (~16) wins when all members of the Red Dragon Crime Syndicate are dead
Spike Speigel (2-shot Vigilante;1) - A reckless but sharp bounty hunter. Once a member of the Red Dragon Crime Syndicate with his former partner and best friend Vicious, he lost everything after falling in love with Julia, Vicious's girlfriend. He hunts Vicious after having killed their mentor. Has 2 bullets. May shoot one player per night phase. Bullets will not be refunded.
Jet Black (Cop;1) - Spike's partner and owner/captain of the Bebop. A former ISSP(Inter-Solar System Police) Officer, he left the force and became a bounty hunter after becoming fed up with the corruption, ultimately losing his arm to his corrupt partner. He finds the bounty hunting life a lot cleaner ethically and continues to hunt criminals. May select one player per night phase to check. Checks come back as Cowboy or Red Dragon. (If targeted by Fad, he will die.)
Julia (Jailkeeper;1) - Vicious and Spike's ex-lover. After finding Spike wounded one night, they fell in love and began a dangerous affair as she nursed him back to health. She ran away when Vicious gave her the ultimatum between killing Spike herself or Vicious killing both of them, saving Spike's life. May select one player per night phase. Player will be protected from all KP, but will be unable to perform any night actions. Cannot protect/block herself.
Bebop Crew (Masons;???) - A ragtag crew thrown together and picked up throughout Spike and Jet's various missions. Ranging from a con artist to a child genius to a scientifically altered dog, they have their individual loyalties and backgrounds but look out for each other, though they may not always agree. Know each other. Beginning with Night One, if all are still alive, may select one player per game to add to their crew. (This player will become a permanent member of their mason group, but will retain his former alignment, wincon and any abilities he possesses.)
Cowboys (Named VTs;???) - Those swashbuckling, sexy, profit-driven adrenaline junkies who go after the big names that bite back, these bounty hunters are a force to be reckoned with. Most of them. Power of the vote! (And nothing else.)
Undercover ISSP (Named VTs;???) - Officers who share Jet's ideals regarding corruption. However, they're bound by the law and their superiors, and often feed information to the Cowboys when circumstances prevent them from making the arrest themselves. Power of the vote! (If targeted by Fad, they will die.)
Red Dragon Crime Syndicate (~5) wins when members of the Red Dragon Crime Syndicate equal or outnumber the Cowboys, or nothing can prevent that from happening
The Syndicate has 2 factional KP. A member must be named as the carrier. If there is only one member of the Syndicate left, he will only be able to carry 1 factional KP.
Vicious (Godfather;1) - The blood-thirsty head of the Red Dragon Crime Syndicate. Once Spike's friend and partner, they shared a mentor and climbed the ranks together. After Spike's betrayal and Julia's disappearance, he murdered his way into control of the syndicate. He feels that weakness must be rewarded with death. Returns as Cowboy to cop checks.
Lin (Roleblocker;1) - A member of the Red Dragon Crime Syndicate. He fights for the honor of the syndicate and is very loyal, even willing to take a bullet for his superior, Vicious. Once per night, can select a player to roleblock; they will not be able to perform any night actions.
Fad (Conditional Vigilante;1) - The man responsible for Jet Black's metal arm and leaving the ISSP. He is corrupt and attempts to kill anyone threatening the people who have him on payroll, but has a special gift (read: mole) for finding current and former ISSP officers working with the Cowboys. Unlimited bullets. May select 1 player per night to shoot, however the kill only goes through on Undecover ISSP and Jet Black. This is not factional KP.
Scrub (Goon; ???) - The henchmen of the Red Dragon Crime Syndicate. They dress nicely and carry guns. These are the evilest of evil within the syndicate, helping to implement Vicious's bloody rise to power. They are sworn to protect Vicious at all costs. No special abilities.
Numbers/roles will be adjusted as needed if more than 21 players sign up.
SO IN I PRACTICALLY AM THE WHOLE GAME
0.0
@TJx2ndCx
@scientology
@neg
@stone
@Mal
@dogtown
@Barretsk
@Tyrsis
@aero
@chefmikeb
@Dogtown
@DrknssWthn
@Flazer
@LuXTheReaper
@Sanduskyclause
@tabris
@jesterawx
@TaitysHeaven
@SierraNevada
@SinFul
@Sir_Yoso
@Jeph410
@Brettachu
@NoSocialGroup
@backfat
@Prime
get your kids to play ww as well, man
Basically, you have a group of baddies with almost perfect information (they at least know who all is bad, and who all is good) trying to manipulate a much larger group of goodies who have limited/no information...and once the number of goodies equals the number of baddies, or all the baddies are eliminated, the game is over.
It's pretty easy to learn by doing. Not as easy to win lol. If you like solving puzzles/trying to deceive people, it's loads of fun.
Okay, we're good
then we'll go with whatever we've got and i'll just parse down what I need to
why not hold the game and try a different one that works with less people instead of trying to adapt this one?
i want a full CB experience!!!!!!