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Ice Planet

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Comments

  • edited December 2011
    I would play as this planet type.

    Advantages:

    Units move swiftly on skis and snowmobiles-10% attack time
    Defenses are strengthend with snowmen and elves yielding snowballs and icecicles
    +10% Defensive Strength

    Secondary Advantages:

    Enemy units have trouble moving through ice and snow +2 hour Return Time
    Enemy units are illequiped to deal with fridgid cold +10% Unit Losses

    Disadvantages:

    -30% Population
    +10% Power Required

    Other:

    Start with Probe Armor already researched and 32 Probe Factories :ar!
  • edited December 2011
    Too many advantages and not enough disadvantages. Keep it simple.
  • edited December 2011
    Okay then take away 10% def advantage. And make it +30% power required. :-p
  • edited December 2011
    Secondary Advantages:

    Enemy units have trouble moving through ice and snow +2 hour Return Time
    Enemy units are illequiped to deal with fridgid cold +10% Unit Losses

    Way too strong, mainly the +10% losses.

    Other:

    Start with Probe Armor already researched and 32 Probe Factories

    Even this is crazy because it gives a huge edge to people who rob which is most players.
  • Secondary Advantages:

    Enemy units have trouble moving through ice and snow +2 hour Return Time
    Enemy units are illequiped to deal with fridgid cold +10% Unit Losses

    Way too strong, mainly the +10% losses.

    Other:

    Start with Probe Armor already researched and 32 Probe Factories

    Even this is crazy because it gives a huge edge to people who rob which is most players.
    10% additional unit loses not 10% of units lost
    And I dont think probe armor is crazy at all. Is it crazy that terras get an additional ten percent on everything even warp core efficiency? Thats a pretty big advantage when combined with all their other ones.
  • where's my ice planet!?
  • edited January 2014
    where's my ice planet!?
    BCart usually responds to these. Not sure how he missed it.
  • where's my ice planet!?
    BCart usually responds to these. Not sure how he missed it.
  • primary advantage starts with 500 tanks

    secondary advantage all shielding is 50% with no power cost

    disadvantage -10% military strength
  • edited January 2014
    yeah but if we get the ice planet from what ive seen DW will get goons buffed or their population penalty reduced or something maybe start with 500 goons
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