Manual Index | Attacking and Defending | Sector
This will show the sector name (which can only be changed by a Sector Leader), alliance the sector is a part of, sector logo, and a table with every kingdom, their Planet Type, how much Land they have, and their Networth in that sector.
Sector Logo's are supposed to comply with the Game Rules. If you find a Sector Logo that is inappropriate contact a Game Moderator regarding the logo.
The table has the following information about kingdoms:
Kingdom Name (Sector Coords): The kingdom's name along with their position X by Y position in the Sector. If their Sector Coords are closer to yours you will get quicker return times when attacking.
Planet Type: Planet types all have different advantages and disadvantages.
Land: Land is for buildings. A kingdom cannot grow without land.
Networth: A combination of the kingdom's land, money, military, population, and other values.
Honor: War Honor is gained through battle and provides bonuses to the kingdom. You gain more honor in battle by attacking larger targets.
Tactical: Contains links to Probe, Attack, Missile, and Message the kingdom.
The table is colour coded to show the kingdoms status. The following is a list of the color codes and what they mean.
Yellow: This kingdom is the sector leader. This kingdom gets an additional 10% bonus to attacks and defense.
Dark Yellow: This kingdom is the vice sector leader. This kingdom is responsible for helping the Sector Leader with sector organization and can delete posts in the Sector Forums.
Blue: The kingdom is in newbie mode. You will be unable to attack it.
Green: This kingdom is in Vacation Mode. You will be unable to attack it.
Red: This kingdom has been disabled or suspended by the admins. You will be unable to attack it.
Orange: This is your kingdom.
Grey: This kingdom has been destroyed.
@: This user is currently online. But can be offline. Look below
Underneath the table is a total networth value which is the combined networth of all the kingdoms and what state the sector is in.
To increase server response and efficiency a World Cache was implemented. There was no need to compute every kingdom's networth every time someone views the Sector so the database now uses caching. Every thirty minutes when the cache updates so does everyone's networth and other values. So if the cache only updates every thirty minutes, then a kingdom's online indicator can be wrong. Check the Last update time at the bottom to find out when the cache was last updated.
If you want to find out if someone is really online, check out there Kingdom Information screen by clicking on the Kingdom.
Sector States:
The Sector Leader can decide what sector state to put the sector in. Each sector state has bonuses and/or disadvantages. Below is a table containing a description and list of the effects of the sector state.
Sector State | Effects | Description |
None | No effects. | The people act as they would normally. |
Growth |
|
Perfect for young Sectors. The civilians are set out to explore new lands and expand the kingdom. Build up your Kingdom before you can be attacked! |
Mobilization |
|
Preparations before war. Your civilians will quickly build up an army but one war leader is held back to oversee the production. Mobilization comes before War. You can't mobilize forever! |
Offensive |
|
Your kingdom is armed and ready for battle. Increase your Land Gains. A truly honorable Sector State. |
Defensive |
|
Your kingdom is ready for defensive battles. One war leader is required to oversee that Military Shields are always at 10% and another to reduce defensive casualties. Grab your laser axe! Your people will defend your Kingdom with little or no training. |
Sector Influences:
The Sector Leader can set a Sector Tax from 0% to 5%. The tax will take money from your hourly income and put it into the Sector Fund. The Sector Fund can be used to purchase Sector Influences. There are two types of Sector Influences: enhancements and weapons. Enhancements are used to the benefit of your own Sector while Weapons are used to attack other Sectors. You can only use a Sector Weapon on Sectors that are within 2X or .5X of your entire Sector's Networth. Sector Stations can only be destroyed by a Targeted Missile Strike.
Enhancements:
Name | Cost | Effects | Duration |
Sector Cloning Station | 500,000 Money | Birthrate +10% | Until destroyed |
Sector Research Station | 5,000,000 Money | Research Efficiency +10% | Until destroyed |
Sector Defense | 10,000,000 Money | Defense Pts +4500 (No bonuses) | Until destroyed |
Solar Winds | (Sector Networth * 0.25) Money | Power Production +50% | 48 hours |
Warp Gate | (Sector Land * 100) Money | Base attack time minus 1 hour | 24 hours |
Nano Bots | (Sector Networth * 0.35) Money | +10% Income | 24 hours |
Sector Cure | (Sector Networth * 0.75) Money | 25% chance of curing the Dark Matter Plague 75% chance of curing the Super Virus |
Instant |
Sector Weapons: (Sector Networth and Sector Land is the total of the Target Sector's Networth or Land)
Name | Cost | Effects | Duration |
Dark Matter Plague | (Sector Networth * 4) Money | Lose 1% of soldiers every tick -20% Income -20% Power Production -50% Birthrate |
Until cured |
Super Virus | (Sector Land * 300) Money | -10% Income -10% Power Production |
Until cured |
Solar Cloud | 5,000,000 Money | Base attack time plus 2 hours | 24 hours |
Black Hole | (Sector Networth * 1) Money | Stops all intergalactic travel | 24 hours |
SpyNet | (Sector Networth * 1) + 5,000,000 Money | Steals 25% of target's Sector Fund | Instant |
Targeted Missile Strike | 5,000,000 Money | 10% chance of destroying stations. | Instant |
See Also:
Politics
Other help topics in this category:
View Sector | Military | Probes | Attack | Missile | Shields