4 Masons
1 Spy
2 Vigilante
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7/23 known to spy. So 5/16 to kill a baddie, 5/16 to spot a baddie. Plus, the good roles also have the distinct advantage of being able to spy one while they kill another.
The mafia also know who the masons are.
4 Mas…
for the record suiciding like 100 probes does like 100k worth of energy. Hell I got robbed for 300k by some guy who sent 1 probe. probes seem to be both super flimsy but more powerful
doesnt matter how many you suicide, it goes off your max probes
Some corrections SB.
Town good roles know who each other are, so they know the 4 Masons, possibly SB, and the three of them -- so that removes 8. With 23 players, that's 5/13 chance of hitting them.
In hindsight, forcing the issue was a good call…
Well let's do it then, no use squabbling. It's out.
Confirmed town:
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Kloudi
Kenshin
Mages
Damdred
Everyone else:
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Tmonsta
Tyrsis
Shining
Sky Dragon
Unreliable
Walls of flamers
Corynewb
Rsoultin
Gl0stix
Silent Buttfly
Behold your king
Zeali…
My team is Kloudi, Kenshin, Mages and Damdred as masons.
I'm sorry for outing guys, SB is mafia and the cop has to kill him
I'm not mafia, and sorry for doing this to you Damdred. Read my post closely, I decided it would be best for town if we forc…
Mobsters vs. Masons you mean xP There are enough mafia to back up whoever is lying.
Good.
If 3 mafia come out to support him, and then 3 masons counter claim, we have 8 people total to kill until we win.