heh, you could use this
http://oilcan.jsharkey.org/
but youd need a seperate script for every function or youll slow things down horribly much (like my very first extensions did)
bit of a pain to install.. but better than nothing id say
edit: sep…
hit me up on aim then, no sense doing things twice.
the code i have in ske for chrome should work cross browsers. ill continue on it this weekend i think
theyre the same omnifarious
people borrowed my code (or rather copied 99% of it) so im just copying it back in, fixing and improving where i go :P (and can.. i think its beanland that did most of the holy hell code.... by far a better coder than me…
to whoever "made" the extensions for firefox.... why is there kingdom and sector information being send to
http://firefox.starkingdomstools.com/
without any warning or consent?
research page partly working now, im at a deadstop there now.... does a…
when i quit you get to continue my code then heh :P
remind me to give you ftp access. i normally only come back for 1 - 2 games
but at this rate i might have almost all of it converted tommorow this time or the day after
ok i have a test version ready with explore and buildings. its annoying, i had to work ff the code supplied in the thread here instead of my own code
host is acting up though... changed dns settings but its taking its sweet time updating it.
progress made on the chrome extension \o/.
I have to say, programming chrome extensions so far seems to be much better than firefox... and less annoying hunting when you make 1 typo
aye i should.. itd be android only though.
I actually have to learn android programming soon, this is a real option if i can keep my attention on the game long enough :P
I remember i tried to make a chrome version last time. cant say i remember what kept going wrong :P
and i need my calc back. dont suppose anyone saved a copy of it? other calcs just dont feel right :P (no offense to other calc makers but i think yo…