It wouldn't be difficult at all, all he'd have to do would be to alter his sql input from 250 to 100000 and done. Matter of seconds and every kd would start with that much land.
The ttricky thing Mage is he'd have to inverse the way spoils are calculated to add to defender land and take away land from the attacker. Not necessarily an easy switch. the starting land would be easy though.
Era of the Defector Whenever you make a successful grab you have a 10% chance to convert 10% of your opponents losses into soldiers who switch to your side.
Glad it's an additive bonus with his stupid programming though
It actually makes the effective difference between planet types smaller. With bcart coding, DW SL with +25% is 25+30+30+10=1.95 compared to a mount SL is 25+30+10=1.65. So dw only 18% more offense not 30. Normal round DW has 23% more defense than a mount.
And yeah, I think part of the point would be everyone would get broken in a round like that
remove names alltogether and have attacks link to the sector not the kd... the archived scores for the round would be interesting though
That sounds like it would actually take a fair amount of work though. Bcart would fuck it up. And then fixing it for the next round again. Hoping for things that actually could be implemented
If it gives anything it's almost already too strong. Would help terra mount and VI while hurting mysti the most if that was added.
since fusions hold 1000 each (or 10k vi) 1 defense point per 100 power would be something (~1 soldier per land for max bank). 1 point per 10 power would be quite substantial (~10-12) any more than that and a VI power plant defense strategy would start to dominate I think.
Comments
Or
Era of time warp? -50% build time for all mili and buildings.
example for the idiot mouth breathers like @dank, you get all of the advantages of all of the planets and all of the disadvantages of the planets.
All Dynamic Researches require The ttricky thing Mage is he'd have to inverse the way spoils are calculated to add to defender land and take away land from the attacker. Not necessarily an easy switch. the starting land would be easy though.
+25% to Offense
2X Probe Production
Missiles can be used every 12 hours with no honor penalty
Each attack kills 10% of population. Each planet also has a 25% higher birthrate.
Whenever you make a successful grab you have a 10% chance to convert 10% of your opponents losses into soldiers who switch to your side.
It actually makes the effective difference between planet types smaller. With bcart coding, DW SL with +25% is 25+30+30+10=1.95 compared to a mount SL is 25+30+10=1.65. So dw only 18% more offense not 30. Normal round DW has 23% more defense than a mount.
And yeah, I think part of the point would be everyone would get broken in a round like that
The Era of Aggression
+25% to Offense
-50% Military Casualties
-50% Probe Losses
House and barracks hold twice their normal amount
You have a 10% chance of switching places with the kingdom that you successfully attack.
each week, your PT will change to a total random other PT.
this would make for a fun round^^
since fusions hold 1000 each (or 10k vi) 1 defense point per 100 power would be something (~1 soldier per land for max bank). 1 point per 10 power would be quite substantial (~10-12) any more than that and a VI power plant defense strategy would start to dominate I think.