Even if you plug in all these numbers using R, it will still force you to abandon high probe ratio because it is crap.
The hope for good income is SM, and hope that the robbers probe all explode in transit.
SOM will be tricky, and inactives will…
I hate to say it but bean's math/sim is wrong.
A normal 0.025-0.05 is ~0.0375 avg lost. That means each probe lasts on average 26.7 pas. (assuming max robs that 267 per probe)*1.5
There is nothing wrong with my #s.
If you have 100 PFs, that make 150…
The best of the luckiest sims I ran produced a balance point of 9 probes per PF, given Shields and Armour were used. This is where your probe production will meet the losses if you're using your probes hourly.
My advice: Don't waste your time!
The wording has been updated to read: "Every probe mission 10% to 20% of the probes sent will explode in hyperspace before reaching the target kingdom."
Some of you were asking about probe armour and shields. Let me clarify. The probes explode befo…
Seems to risky to rob like normal... Buttfuck it we will see. He always underestimates his bonuses so you can bet its minimum 10% and maximum you kill your targets probes too.
Era of No probes, weather you like it or not!