Well, here are my thoughts. BCart, mak e round 50 awesome! Do. Some sweet planet type changes and like 3 multie scansz!!!!!
Mystical lands- I like mystic. I think it is the most balanced type ATM. I would say no change( unless someone has a cool idea???)
Desert waist lands- let's face it. This type is solo op that it is bad. It gets killed off and cant end the game. I thought about a bunch of options, but the one i settled on is drastic. It would make for a crazy round. Keep DW the same as it is, but have the option for 600 platinum to train dragoons straight from population. I am not sure if it would be too much to also train soldiers at the same time, so the $ amount could be moved a little. Either to 400 ish, or allow soldiers to be trai ned at the same. Time and make the dragoon cost like € 750, also remove the fdc thing. Its needed elsewhere
Forrest and wilderness- you can't keep nerving the attack time. Its not working. The star mine boons needs to go away, or be decreased, and f&w need -10% power. Its to easy to turtle ftw! With these nerds, lets increase the pop boons to 25 or 30%. Shae it up.
Mountainous- the thing with mount is you always get robbed. And the poer nerf makes you an easy kill... I think it would be neat if mount gets dw's fdc always maxed, also, it would be cool to give mount 5-10% probe shields all the time. This helps with !them being an easyish kt
Terra fourm- it seems to me that terra has no long game. Idk how to fix that, Maybe terra should get 10% extra probes, or they could get 18 hour explore times in mob? That might be to op tho... Idk i don't have a good answer for tf, seems like an ok plan net type, but not good in the long run.
Multiple terrain- Sucks! Its so strong at the start but so bad at the end... Hmmmm MT gets 20% extra honor on all hits. Tis will help its late game
Oceanic- idk the building cost need to go up. It's by far the biggest advantage of oceanic. Perhaps a small nerf in attack time/power? 5% maybe in both???? Idk if this is good, but ocean has been the top kd for a few rounds now...
Volcanic inferno- also needs its nerf cut by 1/3 The pop requirements for vi are crazy! I also think vi should always have RWC maxed as soon as the unlock it.
Shadow lands- this one is for LoXiE. Probe factories produce 30% more probes. Defenseive strength is -10%. Attack speed -5%. Idk if the extra stuff is right, but the probe factories would be cool. Make it a hard nerf, so they don't get abused to much, but it'd be neat.
Ok thats all. Ha. Troll away