ok so here's my question.... does terra need more research now than on the rounds previous to these two? Is the sci's extension showing the correct amount of research points we need to have it maxed?
And how do you find out the multiplier for TF?
right now i have land * land * multiplier with these multipliers:
Bonus ± Normal PT ± Terra Form
Pop bonus ± 0.00932 ± 0.0146457
Power Bonus ± 0.0062 ± 0.010969
Military Bonus ± 0.006 ± 0.01
Money Bonus ± 0.0109 ± 0.0177125
RWCE Bonus ± 0.0102 ± 0.0160285714285714
I thought it might just take 50% more for terra but it doesn't.
My question is how do I get to that second multiplier and has there been a change now that the bonus is 20% instead of 15% ?
Comments
I had one I'd made doing some nifty stuff already but lost the code unfortunately
Stupid shit like clicking the unit in the attack room to send all... then again I've failed attacks out of sending the wrong number of troopers etc
pop - 0.01864
power - 0.00868
mili - 0.01000
code for Updated Skato Calc: http://pastebin.com/LLf5HW4N
you'll have to replace the files yourself, but the harder part is done
Didn't bother with FDC but then who does
Aight guys, I've edited the code to make it easier for round changes.
now all you have to do is change the value of TERRA_MAX_BONUS from 20 to whatever BCart makes it (maybe 25% next round?)
if you want to use that file, find where it is that chrome stored the extension files for you, make a copy of the extension folder to somewhere that can be easily accessed (i copied mine into downloads) and replace the research.js file with this one. Then reload the extension from there.
There's still room for improvement on the code here, but its more a geek thing of efficiency than really anything useful in practical terms.
I'm a fan.