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RR Pop Loss Formula

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Comments

  • In termes of pop regrowth, In growth a pop farm can sustain 4 max kidnaps per tick without losing any pop or having any negative effects. If the people kidnapping don't have the .4x probes per pop of the farm then can sustain well over 4 per tick. This is assuming longevity of course which is essential to support any RR. But in general it's easy for more than one RR to feed off the same farm. Only key is that there is a backup incase there's mobi or they both don't try rail the farm at the same time with kidnaps. then that can slow everyone down for a few ticks.
  • what some people dont' realize with RR is that even if an RR is 60% sm 10% TC and 30% PF. What is their income like? Someone that has 60% sm? No, closer to a normal planet type with 90% SM. the probes that 30% pf sustain if you need that many typically translates into 30-35% res worth of pop (and yes income). so 60% SM + 30-35% res=good income :D

    that is the whole key to RR's great success in certain situations. PF give good income even when kidnapping.
  • Just play rr and see what happens
  • what do you mean by that?
    I have ;) just this last round
  • edited February 2015
    If I must repeat it here. Results?

    The kingdom of rock and roll (1:3) February 12, 21:29:14

    Name: Sir here we go

    Land: 200,000
    Networth: 243,567,890
    Honor: 2,358
    Money: 12,525,100
    Power: 0
    Population: 777,411

    MA Protection: 0%
    Planet Type: Mountainous

    Soldiers: 407,922
    Troopers: 0
    Dragoons: 817
    Fighters: 0
    Laser Troopers: 0
    Laser Dragoons: 42,100

    Tanks: 4,627,480
    Tactical Fighters: 6,895,960
    Scientists: 1,280,000
    Probes: 2,304,026
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