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RR Pop Loss Formula

edited May 2014 in General
What was written in the round 9 changes is correct for the minimum pop loss but for populations above that point it is not correct.

Does anyone have the new population loss formula? I'm trying to figure it out and having all kinds of difficulty. This is what I came up with.

LAND FACTORS: these are the minimum population loss for any given land
If (land < 1000)
Land / 4
Else If (land < 5000)
Land / 6
Else If (land < 50000)
Land / 8
Else (anything over)
Land / 10

If land<15000 then pop loss=pop*RAND(0.025,0.05) or land factor as stated whichever causes kingdom to lose more pop.
Else if land>15000:
If pop>30*landfactor then pop loss = pop*sqrt(land)*0.00717*RAND(0.02,0.06)
If pop<20*landfactor then pop loss = pop*RAND(0.02,0.06)

It doesn't seem like the residence+barracks>4% or power/lack of power means anything when it comes to this formula.

Anyone that wants to feed me data/have any thoughts or knowledge on this it would be very helpful. Thanks
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Comments

  • Hmm, ask flazer, he's asian.
  • Yes, all kinds of sterotypes because of race. Any other asian ones?
  • Horrid drivers, small dicks, eats raw fish, all speak the same language im sure there are more but that will get you started.
  • Horrid drivers, small dicks, eats raw fish, all speak the same language im sure there are more but that will get you started.
    White man take their women (can confirm super easy)
  • Horrid drivers, small dicks, eats raw fish, all speak the same language im sure there are more but that will get you started.
  • You forgot smell bad
  • does asian mean indian asian or chinese asian
  • Noobs trying to rr, how cute
  • I RR like a baws
  • I have it, but RRs can go fuck themselves.
  • edited May 2014
    Yes, all kinds of sterotypes because of race. Any other asian ones?
    Lil dicks, slanted pussies, fuck like lil rabbits, shitty blurred out porn, like fucking in pools of jello, shitty gangham music, stupid lil cars with loud shitty exhausts... etc etc etc
  • Ching Ching bing bang. Still better than being a hairy smelly middle eastern darky
  • i was tought by the inventor of this "strategy," makes the game too easy.
  • The problem is it generally relies on a pop farm in order to be effective. You return up to 1.25% of targets population yet you three times that or more. Therefore your target should have well over three times your necessary pop. Best reason to have that is if you are a pop farm. I mean this more for end-gaming purposes where you let your barracks overflow or you use soldiers to disband into pop.
  • i was tought by the inventor of this "strategy," makes the game too easy.
    Lol inventor? Its a basic ass concept its not rocket surgery
  • Wait...is this thread about RR strategy or asians? I'm confused and now hungry for some Chinese food.
  • edited February 2015
    overflow pop loss has been reduced to the same level as RR pop loss btw (was sometimes up to 2x that number). This was changed either round 63 or 64 I just forgot to write back. This is 0.025-0.05x pop as advertised
  • Round 62 overflow for not-solidly-rr-kingdoms was 0.05-0.10x pop lost per tick
  • RR doesn'tt die. Bcart just needs to change coefficient of pop you return with from 1/4 to 1/16 and kidnap-sustained RR is gone forever.
  • I'll go ahead and ask: how do you sustain enough pop to train military like this?
  • permanent mobi.
  • I will add this thread to tips and tricks, I am always scrambling for the thread when i need.
    Where did i see it before ...?
  • I'll go ahead and ask: how do you sustain enough pop to train military like this?
    Pop farm + High probes + Longevity does wonders.
  • I'll go ahead and ask: how do you sustain enough pop to train military like this?
    Pop farm + High probes + Longevity does wonders.
    Seems shake to me. Your pop farm would have to be low probes and most of your pas would be kidnaps meaning you need a probe farm too. So like 3 kds to make this viable? An extreme example maybe.
  • No probe farm necessary, and pip farm doesn't have to have low probes hehe
  • i was tought by the inventor of this "strategy," makes the game too easy.
    Lol inventor? Its a basic ass concept its not rocket surgery
    fire and wheels are complex?

  • i was tought by the inventor of this "strategy," makes the game too easy.
    Lol inventor? Its a basic ass concept its not rocket surgery

    fire and wheels are complex?

    so as dart and daggers
  • so let's take an example here

    You are 80k land and have a pop farm that is x land
    pop farm is at 50% res as a terra form max bonuses. so 77 pop per res=38.5 pop per land
    per kidnap max kidnap you must send .4x their pop. so you must send .4*38.5=15.4 probes per land of your pop farm. if pop farm is under 8x probes per land. If you send less than 15.4 you dont' get as much pop. basic rule if you're RR you like soldiers and pop since pop doubles as income. therefore you make as many pf as needed to max your pop farms pop. in this situation you must have 16x their land in probes anyway so who cares about their probe defense. Besides if they are 790k probes on 100k land and you send 800k probes you get through anyway at 1/2 what you should be sending. Well i digress

    max pop return is target pop*.0125. if they are 38.5 pop per land, you can return with 0.481 pop per target land.
    If target is 100k land you can get 48.1k pop per kidnap. You can take it from me based on losses, calculate it yourself or test it, but with good activity an RR can sustain about 1/3 the pop of their target. So you can maintain a good 12-13 pop per pop farm land. So here if you are 80k land kidnapping this pop farm at 50% res on 100k land you can sustain about 16 pop per land with RR. On a regular planet type with no bonuses that's 30% res. If you factor in the powerless that's 36% res. So an RR can sustain basically 35% res for free just with the pf needed to kidnap.

    Does that mean you sometimes need 30% pf as an RR? sure. But the other thing is pf create about as good income as sm do anyway considering the income that the pop provides. So yeah RR is strong. Depends on the sizes, how good the pop farm is, and the round situation in finding out how much pop you need to sustain to survive reasonably well.
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