@Bcartfallthere is a glitch on s2. Some people are making hits and its not showing up in the sector news. When the game restarts, could you take a gander at it pwerty pwease?
Also, while your at it, cut each sector down to 10 people per sector (this will allow for better competition), adjust sector enhancement costs to something a little more plausible & affordable . Fix 1:5 as it doesn't show up in sector view unless you type in the sector manually... Annnnd, lower F&W attack times from +15% to +10%
and Ill be a happy damn cucumber
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I've been in sectors with 2 and 4 players, we always had plenty of money for enhancements.
However, I do agree with all your other changes, 20 person sectors on s2 is way too much when there's around like 50 actives. What usually ends up happening is that there's one very active and stacked sector that ends up fighting the uni but the uni is so unorganized between themselves and hands the round over to the big sector. Then, the big sector ends up farming the uni until they take over like 15 of the top 20 spots. This happened two rounds in a row. Last round was a bit more eventful because they did give somewhat of a fight and at least took out Beanland but this round was just boring. Would be much better to see 6-8 sectors with 8-10 kds in each than this.