guys in the big scope of things im still fairly new, do people bother with training camps? If so what type of KDs? I know DWs dont bother with TCs usually since goons are so cheap anyways.. I heard a lot of people drop TCs for income/probes.. WHY? is the 30% cheaper military not worth it?
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Calc your military gain in a 24h period, figure out if 10% more SMs would be better than 30% savings.
I think there is a number that is optimal, like 40% of your income a day going to mili or w/e
But they become useless after a certain size, so I don't usually keep them long.
A) not making military at all except soldiers(I've found time to do this sometimes) and then you rebuild them later
or
you're an income PT on s2. I'm pretty sure on s2 fw/mount explore turtles building mainly LDs can make TCs not worthwhile.
After I get to be about 10k land, I start building SM's again, because by then i've got about a 350k pop assuming I've got longevity researched or not, and I'm set for the remainder of the round. But after that, I rarely ever keep up with TC's, you begin to make enough money to maintain your goons/lgoon pop and become an unstoppable force
it's math time
u calculate simply where does ur money go, how much money do u spend on units per hour on average
or stipulate that over a 24 hour period for the best average
so say u build wut, 30,000 laser dragoons.
u save 30% off if ur at max tcs.
550 per ld, u save. 165 per LD, x that by 30,000 u save 5m roughly if u have tcs. in 24 hours
now u have to calculate based off of land.
say u have 100k land that's 10,000 tcs....
that's 10,000 possible starmines which is roughly 150 per mine lets say for ez math
which is 1.5m per hour.
now in 24 hours thats wut, 36million? that's a 31m loss if u have tcs.
now if u made 300k lds in 24 hours, then u'd save 50m, which would be worth it
all depends on how much military u train per day, and also what kind, if they were tanks the savings would be greater, etc. tfs
so just do math. but if ur lazy and ballpark like most of us, build tcs, build a lot of military, then just explore for a long time and ignore ur tcs, then when u need military again, build tcs again. basically that's the ez rotation. if u do the math properly, ur kingdom will be way better, then people who eyeball it, unless ur pretty experienced then ur eyeballing is pretty much dead on.
i havnt read any more fo the thread so i dont know if anyone has said what im about to or not, only SHITTY Dws would have no tcs, simply because goons are so cheap it wouldnt be possible for anyone who wasnt dogshit to beable to have enough pop for D and O. Hence having to build tanks, ontop of that its very rare you will see if top top kd of any kind with no tcs all Lds/Dragoons.
i mean it is possible for say a really good Terra kd to be that way IF he plays the kd right but even then once he gets to a certain size he is susceptible either being used as a popfarm by other kds or straight up being crippled by Arsons, If you need help with your KD right now then msg me on AIM when im on and ill tell you where you should go from here. Its all good people showing figures of this and that but circumstances dictate how you have to build.
hie much exploring are u doing
hiw many soldiers di u have to make?.
lynogs last point is correct tho - there is no one build that is always right, however dropping tcs if your acrive enough is at some pount correct
Regardless, playing tankless will usually make you an easy target to arsons and you prob need more power too. Just a bad strat
But that's me and as most know, I'm not that good lol